Uwe Schweer-Lambers (Equiloud) breaks down a scene file showing how he derived at his final simulation and render using X-Particles for C4D. Walking through the scene and some settings, Equiloud offers some insights as to how it all comes together.
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Using X Particles to Create Fluid Splashes in C4D
lesterbanks
3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.
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