Ben Watts posts a look into creating a dynamic lava simulation using Houdini. The tutorial covers using emitters, and dynamics in Houdini.
[pullquote]setting up the emitter, dynamics & mesh for our main lava sim.[/pullquote]The convincing part is to use a secondary dynamics system that consists of particles that will be temperature based. These will create the viscous strands and splashes when the lava simulation comes into contact with objects.
https://vimeo.com/126574476