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nonlinear disparity mapping for stereoscopic 3d

By May 31, 2010No Comments

Manuel Lang, Alexander Hornung, Oliver Wang, Steven Poulakos, Aljoscha Smolic, Markus Gross (Disney Research Zurich,  ETH Zurich) offer up a white paper on nonlinear disparity mapping for stereoscopic 3d.

Changing the stereoscopic parameters of footage during post-production is a difficult problem. This scientific paper presents a method to change the video disparity in post-production. Visit the project homepage for more details.

“This paper addresses the problem of remapping the disparity range of stereoscopic images and video. Such operations are highly important for a variety of issues arising from the production, live broadcast, and consumption of 3D content. Our work is motivated by the observation that the displayed depth and the resulting 3D viewing experience are dictated by a complex combination of perceptual, technological, and artistic constraints. We first discuss the most important perceptual aspects of stereo vision and their implications for stereoscopic content creation. We then formalize these insights into a set of basic disparity mapping operators. These operators enable us to control and retarget the depth of a stereoscopic scene in a nonlinear and locally adaptive fashion. To implement our operators, we propose a new strategy based on stereoscopic warping of the input video streams. From a sparse set of stereo correspondences, our algorithm computes disparity- and image-based saliency estimates, and uses them to compute a deformation of the input views so as to meet the target disparities. Our approach represents a practical solution for actual stereo production and display that does not require camera calibration, accurate dense depth maps, occlusion handling or inpainting. We demonstrate the performance and versatility of our method using examples from live action postproduction, 3D display size adaptation, and live broadcast. An additional user study and ground truth comparison further provide evidence for the quality and practical relevance of the presented work.”

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.