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3Danimation

Strawberry Candy – VFX Breakdown, from Giulio Tonini

By January 24, 2016No Comments

Giulio Tonini used Zbrush to sculpt the strawberry trying to match the Fibonacci spiral.

Real flow was used for the High Viscosity Liquid Simulation rising the simulation subframe step to avoid “exploding” particles.
Rendered in Maya with Solidangle Arnold.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.