Greg Whedon with the first video in a series about modeling assets to be used in a Unity 3D game. In this video Greg is using 3d Coat to model a hat for a cowboy ghost character. Greg is actually new to 3D Coat, so this more of a shared learning experience than a tutorial, however its really interesting to see 3D Coat in workflow rather than mudbox or zbrush for a change.
Creating game assets in 3D Coat and Lightwave Part 1 from Greg Whedon on Vimeo.