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3D

3d coat updated to 3.3.07

By July 6, 2010No Comments

The one-man programming team of  Andrew Shpagin updates 3D Coat to 3.3.07. You can download the update here. If you don’t already own 3D-Coat you can use the update as a trial version and get a discount if you buy during the trial.

Change list for 3.307 includes:

  • multithreaded merge. The merging procedure was rewritten almost from scratch to be scalable. It works much faster, consumes very low amount of memory and produces better quality of the mesh. Also I worked couple of days over making all surface-merging-based tools like move, pose, surface->voxels transition to work clean and I hope I succeed with it. It is most important part of all voxel sculpting.
  • made possibility to choose texture resolution if you want to export ptex as usual model+texture. Look it in change local res tool.
  • There is new checker in Ptex export/import menu – “Flip ptex quads” for better compatibility with renderman.
  • There was lags in voxel tools when something big was changed due to Undo info saving. I made saving much faster, it speeded up many tools.
  • Retopo meshes will be automatically cleaned up to avoid non-manifold topology that caused hang-ups during unwrapping and many other problems
  • I made that if you are trying to save file to write protected location you will be warned to prevent loss of data.
  • CTRL+SHIFT in merge tool will lead to intersection.
  • Smooth with SHIFT will work correctly in Move tool.
  • made possibility to change the color of wirefrime (preferences).
  • Retopo mesh will be optionally shown in render room to help in making demo reels
  • correctly working cavity in PP mode.
lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.