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How to Simulate a Mass of Squishy Blobs in Houdini

By March 7, 2022No Comments

Ronald Fong shows how to simulate squishy blobs and control how they inflate in Houdini.

The Houdini/Houdono series serves as a dive for new users to Side FX Houdini. Ronald Fong covers topics that are a bite-sized introduction to Houdini’s simulation tools. The lastest shows how to create a mass of sticky and squishy blobs in Houdini using soft body sims around copied points and Vellum.

About Ronald Fong.

Ronald Fong is an animation director specializing in 3D animation and motion design for digital media marketing, advertising, commercials, and films.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.