Cart and Horse show how to use collisions in Unreal to trigger animations.
A recent Cart and Horse’s Dan Maurer tutorial showed how to create an animated blooming flower in Cinema 4D and have it all animate inside Unreal Engine.
In the second part, Dan shows how to take an animated asset, package it into a blueprint, and then use the power of triggers to automate animations inside of Unreal Engine.
This method will work for regular assets running in game mode, but we will specifically show you how to use these assets inside of Sequencer to render out of the Movie Render Queue.