Jonathan Winbush runs through workflow and new Unreal motion design tools in Unreal Engine 5.4.
Known as Project Avalanche in development, Epic created a motion design workspace for Unreal Engine’s UI to create an environment where artists can use Unreal for real-time motion graphics. Consider it a tool that can mix 3D and 2D elements and push everything in real-time, thanks to Unreal motion design tools.
Here, Jonathan Winbush shows off how to create some motion design standbys typically created in Ae but in Unreal Engine. Windbush offers a few videos as a comprehensive guide to getting started and working with Unreal 5.4 motion design tools.
Winbush shows how to work with type and graphics, auto-resize text and other elements, and create audio-reactive cloners in a real-time environment.
“Whether you’re a seasoned Unreal Engine pro or a curious beginner, this guide will empower you to create mesmerizing visual effects that pulse, twist, and morph in sync with sound waves.”