Building user Interfaces in Maya With PySide
Epic Games Character TD Jeremy Ernst posts the first of a new series looking at using PySide for creating interfaces in Autodesk Maya.
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Epic Games Character TD Jeremy Ernst posts the first of a new series looking at using PySide for creating interfaces in Autodesk Maya.
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Chris Zubrigg provides a more practical example going a little bit further with using PySide in Maya and creates a simple tool for generating polygon primitives.
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Jeremy Ernst with part ten of his series where he shows how to build Maya interfaces with python. This represent the last and final in the series
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Jeremy Ernst with part nine of his series where he shows how to build Maya interfaces with python. a look at creating the Character Selection Interface and in part nine he covers the second part of saving out user data to a preset or a text file and having that read back in to populate the User Interface parameters.
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Jeremy Ernst with part eight of his series where he shows how to build Maya interfaces with python
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Jeremy Ernst with part five of his series where he shows how to build Maya interfaces with python, now sponsored by the totally awesomeRiggingDojo. Jeremy continues to look at creating the Character Selection Interface.
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