Disney Research Takes a Crack at Better Character Skinning
Disney Research posts a look at their latest method for realtime character skinning using optimized centers of rotation.
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Disney Research posts a look at their latest method for realtime character skinning using optimized centers of rotation.
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A look into using ngSkinTools Layers in Autodesk Maya for painting rig weights, rather than the tedium of locking influences and micromanaging weights.
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Get started using ngSkinTools for Maya which offers a much better skinning and weight painting experience
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It was almost a year ago when we were first introduced to ngSkinningTools for Maya from Viktoras Makauskas as a public beta. Since then ngSkinnTools has grown, and as a demonstration of its power, Viktoras has put together this short overview showing ngSkinningTools at work.
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