Disney Research Takes a Crack at Better Character Skinning

I’m sure every time someone proposes a new character skinning method, people’s ears perk up in piqued interest. Even though there are plenty of methods out there already, the holy grail of character skinning has yet to be seen. From linear, heat mapped, and all the way dual quaternion, each has benefits, but each leaves a lot to be desired. The “candy wrapper” effect, volume loss when bending joints, and bulges are still common issues.

Skinning algorithms that work across a broad range of character designs and poses are crucial to creating compelling animations.

Adding to the list of algorithms, Disney Research proposes their new method for direct character skinning that pre-computes the optimized center of rotation for each vertex from the character’s rest pose and skinning weights. Those centers of rotation are then used to define the transformation of each vertex.

Compared to linear and dual quaternion skinning, the Disney method greatly reduces the common artifacts, while keeping performance high. The method also allows for backyard compatibility with existing animations pipelines.

 

Some of the links on lesterbanks are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers. By using the affiliate links, you are helping support our Website, and we genuinely appreciate your support.