Tag Archives: blender face rigging blend shape tutorial

Creating Non-Linear Quadratic Spline Interpolated Blend Shapes

Robin Wilson takes a look at creating non-linear shape blends that can have blended shapes move in an arc rather than a straight interpolation of two or more points. Robin shows how to achieve quadratic Spline Interpolation of Shapes in Blender which will allow affected vertices to move along a curve which is useful for creating closing eyelids on a character for example where the eye lids would clearly go through the eye if the Blends were left linear.
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