Notes on a View-Dependent Face Rig in Blender
tips for creating a view-dependent face rig in Blender, ensuring your cartoon character’s face looks good from all angles.
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tips for creating a view-dependent face rig in Blender, ensuring your cartoon character’s face looks good from all angles.
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Easily create a rig for basic facial expressions in Blender using b3d’s shape keys and drivers to connect the keys to controllers in the viewport.
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Robin Wilson takes a look at creating non-linear shape blends that can have blended shapes move in an arc rather than a straight interpolation of two or more points. Robin shows how to achieve quadratic Spline Interpolation of Shapes in Blender which will allow affected vertices to move along a curve which is useful for creating closing eyelids on a character for example where the eye lids would clearly go through the eye if the Blends were left linear.
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