Some elements of rigging characters don’t need to be overly complex. In fact some of them can be downright simple. Creating a simple IK leg, rigging object to move along a certain way, and rigging
Tag Archives: blender rig tip
How you can use triangles to assist with better joint deformation in a character in Blender, that will give you better topology without using edge loops.
Robin Wilson shows how you can set up in IK pole vector in blender without breaking the bind pose- Often times Robin notes that setting an IK Pole vector on an elbow for a character will break the bind pose.