Creating the Profile of a Tire, Using Shaders in C4D
create the profile of an automobile tire in Cinema 4D, using nothing more than two tile shaders
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create the profile of an automobile tire in Cinema 4D, using nothing more than two tile shaders
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Jamie Hamel-Smith takes a look at his process for modeling tires and treads, in this case, motorcycle tires in Cinema 4D by means of using deformers to complete the shape in a workflow that will allow for repeating patterns on the tire, but also allow the shape to curve on more than one axis.
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