Generate Lines Along a Surface Using Houdini VEX
Stefan Sietzen offers a look into using Vex to create lines that will flow along a polygonal object, towards a set target tin the scene.
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Stefan Sietzen offers a look into using Vex to create lines that will flow along a polygonal object, towards a set target tin the scene.
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Manuel Casasola Merkle walks through everything you need to know to create geometry with VEX in Side Effects Houdini.
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Matt Ebb how had previously played around with using spherical harmonics in Blender decided to port that code over to Houdini VEX. Matt created a couple of VOPs that were used to generate and evaluate
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