How to Use Volume and COPs to create Wet Maps
Yongji Chen shows a better and faster way to develop wet maps in Houdini. A new tutorial (and his first) from Yongji Chen covers a faster and more efficient way to create wet maps in
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Yongji Chen shows a better and faster way to develop wet maps in Houdini. A new tutorial (and his first) from Yongji Chen covers a faster and more efficient way to create wet maps in
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FX TD Fabricio Chamon shows how to create a UV-based wetmap in Houdini that is independent of a geometry’s resolution. Maps really drive a lot of 3D work from a cavity, occlusion, and normal maps
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CG Generalist Tim van Helsdingen recently posted an amazing mountain river simulation created in Houdini, rendered with Mantra. Tim wanted to tinker with large scale fluid sims. The results were nothing short of stellar. One
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