You’ve create a great hair groom for your character. Now comes the task of shading and rendering hair to look great. Sometimes that can be easier said than done. Hair has scattering properties, as well
Tag Archives: Maya AlShaders
Arvid Schneider walks through creating three types of car paint shaders for the Arnold Renderer using alShaders’ alFlake shader.
Senior Lighting TD Arvid Schneider has a look at Anders Langlands’ production shaders, specifically the alSurface Material.