Incorporating a Dynamic Pivot in Your Rigs With Maya
How to create a dynamic pivot for an object in Autodesk Maya and how to expand on that to incorporate a dynamic pivot in a character rig
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How to create a dynamic pivot for an object in Autodesk Maya and how to expand on that to incorporate a dynamic pivot in a character rig
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Zeth Willie posts a three part look at creating IK to FK snapping in a Maya rig. Typically an IK/FK switching solution will incorporate multiple joint chains, and it is important to have some sort of mechanism that will be able to in effect “snap” the joint chain in use to another joint chain that will take over from that point on
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The Brave Rabbit posts a great little series on basic character rigging in Autodesk Maya which is a summary of his rigging lectures for the school at where he teaches. Check out the Brave Rabbit
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