Free Maya Collision Rig, from Paul Winex
Paul Winex shares matrix based collision rig in Maya, which you can use for footprints, tires, or pseudo dynamics.
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Paul Winex shares matrix based collision rig in Maya, which you can use for footprints, tires, or pseudo dynamics.
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Ingo Clemens packaged up and released two new deformation tools that he developed for Autodesk Maya, one being a collision deformer, and the other a deformer for adding skin sliding effects or skin attraction to an object.
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Lightstorm3D shows off a teaser and some functionality for Autodesk Maya that they plan on releasing for the end of May 2011. L3Deformer is an advanced set of 4 deformation tools dealing with collision deformation
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