Enable Legacy Maya HyperShade Mode in Maya 2016
Andrew Hazelden has a look at getting back the old Maya Hypershade with an environmental variable.
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Andrew Hazelden has a look at getting back the old Maya Hypershade with an environmental variable.
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Get started using simple modeling, UV & texturing techniques in Autodesk Maya, to create low poly environments that are suitable for game engines.
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Tamizh shares this is a maya environment tutorial on how to create mountain using displacements and using the snow texture and ocean shader nodes to texture the scene. Ceating ice mountain Environment in Maya from
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