Get started using simple modeling, UV & texturing techniques in Autodesk Maya, to create low poly environments that are suitable for game engines.
Tag Archives: maya game rigging the last of us GDC
Maya Actor Tools offers you an easy and reliable tool to export a character and animation to game engines.
Judd Simantov Provides an Overview on Techniques Used for Modeling and Rigging “The Last Of Us” Characters
Autodesk posts a presentation given by Judd Simantov over the 2013 GDC recently, who shows the production techniques used for modeling and rigging Naughty Dog’s latest work “The Last of Us”.