Synthesizing the Effects of Skin Microstructure Deformation in 3D
Siggraph 2015 White paper details an amazing system for getting more realistic skin in 3D
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Siggraph 2015 White paper details an amazing system for getting more realistic skin in 3D
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A look at creating a shader in Maya Mental Ray for realistic human skin from Jon Tojek who shows how to build a shader network that will have wavelength dependant scatter for a more pronounced red color bleeding effect.
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