Animating a School of Fish With the MASH Flight Node
Ian Waters gives us a quick look at creating and animating a school of fish in Maya, using the Motion Graphics Toolkit Flight Node.
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Ian Waters gives us a quick look at creating and animating a school of fish in Maya, using the Motion Graphics Toolkit Flight Node.
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ParticleFlocker adds a new baking feature allowing you to Locators, Transforms or even Joints.
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Particle Flocker for Maya is a real time particle flocking system that leverages Maya’s internal dynamics features.
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