Using Maya’s Closest Point Node for Animation Controls
SoukiZERO shows how to use the closest point node for an easy animation controller setup.
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SoukiZERO shows how to use the closest point node for an easy animation controller setup.
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How to create interactive controllers in Maya, for character rigs.
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Watch this easy Method for Deforming Control Geometry on a Character in Maya.
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Lee Dunham shows off his new tool for easing mirroring tasks in Autodesk Maya ld_MirrorMe. ld_MirrorMe can quickly and easily create mirrored controllers, BlendShapes, and even Clusters which makes ld_MirrorMe a great tool for the
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