Getting Started With Joints & Skinning in Maya
James Taylor offers a great guide for getting started with joints & skinning in Maya.
CONTINUE READING
James Taylor offers a great guide for getting started with joints & skinning in Maya.
CONTINUE READING
as_SmoothNearest is the newest tool in the Advanced HyperSkinning system for Maya which allows you to easily a quickly skin any type of rigged character.
CONTINUE READING
John P. Neumann shows a tip on how to move skinned joints in Maya WITHOUT having to unbind an already bound skin to do it… what a marvelous thing! You can check out John’s site
CONTINUE READING