Using Modern Materials in Maya 2016, The MILA Layering Shader
New Mental Ray Materials in Maya 2016 are meant to be more compatible with unified sampling offering balance in global versus local sampling.
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New Mental Ray Materials in Maya 2016 are meant to be more compatible with unified sampling offering balance in global versus local sampling.
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Daryl Obert has a look at creating a double sissified shader in Maya, using legacy techniques, and then again using the new MILA layered shader.
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have a closer look at the MILA material properties and base layer settings in Maya 2015
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