Tag Archives: pixar open subdivision surfaces in maya

Pixar’s OpenSubdiv Presentation from the Autodesk Developer Network Conference

The Pixar GPU team presented at the Autodesk Developers Network Conference on November 2012, showing off OpenSubdiv open source library from Pixar which will allow developers some consistency in adding and developing subdivision technologies into products, tool, and pipelines. OpenSubdiv was first announced at the Siggraph 2012 conference, and from that initial look, OpenSubdiv showed to be incredibly fast.