Creating a 360 Degree Twist Extractor in Maya, With Nodes
Jorn-Harald Paulsen shows how you can create a twist extractor in Maya that can go way beyond the standard 180 degree flip.
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Jorn-Harald Paulsen shows how you can create a twist extractor in Maya that can go way beyond the standard 180 degree flip.
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Using some vector maths and Python, Marco Giordano shows some methods for finding the position of a Pole Vector in Maya, which is essential for a rig to prevent popping of any IK limbs during animation.
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