a few building & city generation tools for maya

In the spirit of a past post featuring Kludge City for maya scripts that generate buildings instantly, I have compiled a list of other building and city generation scripts for maya.

Qtown

Qtown is a great little tool to simplify creating a background city. It’s basic idea is based on the very handy 3ds max plugin ‘Greeble’ but more aiming towards building a city, below is a video describing its use.

RenderReady

Render Ready is a script that builds Architecture through a modular based approach. Simply by modeling a few modules you can create multiple configurations, and because the modules created have color maps, normal maps, spec maps, and an AO shader, rendering is as simple as placing a light and rendering an image.

Kludge City

KludgeCity is a procedural system for generating buildings — you only need one piece of geometry built in order to get started — something I refer to as a “footprint”. Once you create a footprint and load it into the system, simply change the variables in the KludgeArchitect rollouts, and press the Execute button. The building will be generated wherever the footprint is located in your scene, using whatever units you have set up in Maya.

MEL Procedural City Generator

This one looks absolutely amazing, check out the page, there are lots of videos demonstrations of not only city generation but of destruction as well. Unfortunately, the script doesn’t seem to be a product available for download…but pretty sweet!

Davveys generation scripts

Not really in the vain of building or city generation, however related to generating doors, generating windows, and generating stairs.

Share this post:

Type to Search

See all results