cgfx shader writing for maya part 2

CGBootcamp‘s Leo Covarrubias returns with part two of his lesson creating a CGFX shader – “In this part of the CGFX Shader Writing series I continue to expand the shader by adding user tweakable variables and I demonstrate how to implement a Lambert diffuse shading function with one light.”

Maya: CGFX Shader Writing 02: Lambert Diffuse Shading from CG Bootcamp on Vimeo.

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