Shading, Lighting, and Technical Director William Schilthuis posts a GREAT and througorgh article on Linear Color Workflow in Maya and how it applies to shader networks in both Mental Ray and V-ray, and also points out what “proper” Linear Workflow is in V-ray. Check out the Maya Linear Workflow with Shader Networks in Mental Ray & V-ray article here, it is really worth the read!

My goal is not to convince you of the benefits of linear workflow, but rather to clarify setting up shading networks with various input types and exactly how it applies to Mental Ray and V-Ray. In addition, V-Ray seems like a hot topic nowadays so I specifically wanted to point out what “proper” linear workflow is (as the documentation references). Also in that regard I wish to take some of the blame off of MentalRay for complicated linear workflow.

Some of the links on lesterbanks are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers. By using the affiliate links, you are helping support our Website, and we genuinely appreciate your support.

1 comment

  1. Brilliant article that goes into great depth. Really useful and a great find. Thanks.

Comments are closed.