Matthew Murray takes a simple look at Creating a No-Flip IK leg in Maya with a regular IK chain with a Pole Vector system that drives the skin joint chain. Check out the tutorial for Creating a No-Flip IK Limb in Maya on Matthew’s Page here.
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Creating a No-Flip IK Limb in Maya
lesterbanks
3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.
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