Maya | Animating a Quadruped Walk Cycle

While teaching Animation with Quadrupeds at the Animation Workshop, Samy Fecih noticed students struggling with the technical and mathematical aspects of creating a walk cycle for a four legged character and created this tutorial showing how to get a strong base for the walk cycle using some math.

So this tutorial is very very basic, but shows how to get to a strong base for a walk cycle very fast using mainly mathematics

Sharing information that is based on Samy’s animation techniques that he has developed over the years, Samy shows some different ways to create changes for the walk cycle, demonstrating his workflow when dealing with quadrupeds.