Blender | Creating a Basic Rig for a Character’s Leg

Taking a look at creating a basic rig for a leg in Blender, Oliver Villar Diz shows how to set up the leg and foot using inverse kinematics and also covers skinning the model for proper deformation when animating.

how to set up a leg and a foot, using inverse kinematics and how to skin it so the model deforms accordingly

Oliver covers a bit about the underlying differences between forward kinematics and inverse kinematics, and shows how to rig the leg so you can gain control over the character when animating. Check out the tutorial for how to Rig a Leg and Foot in blender here.