There are many variables that can contribute to great lighting in a rendering, and here Shane Benson provides an overview for working with lighting in three parts. Showing how to create a space scene from scratch, Shane starts with one of the most important factors in lighting in Cinema 4D, which is modeling. Understanding lighting can oleo help you in your modeling, adding parts that will be meant to catch the light.
one of the most overlooked aspects of lighting, which would be modeling. Without proper modeling, even the best lighting wont help
Shane breaks down this lighting tutorial into three parts, the first looking at modeling, then lighting and texturing / materials. Shane gives some tips for modeling with the lighting in mind, and here he uses the Solid Chamfer plugin for cinema 4D to create bevels that will catch the light.