MoGraph Candy’s Dan Conrad has a look at the C4D Character Object, using it to quickly get a usable rig for a character. The C4D Character Object was something that popped up back in R13 as a way to get a head start on character rigging. Dan walks through using the C4D Character Object, and shows some of its drawbacks and some practical examples. Check out the tutorial for Using the C4D Character Object here.