Allegorithmic releases a new version of Substance Designer, the procedural material and texturing tool using the hybrid  substance technology. Substance Designer 4.4 adds welcome support for the Photoshop PSD format.

Substance Designer features a comprehensive PSD export for better pipeline with Photoshop

You can now create PSD Networks from substance graphs directly in Substance Designer. This includes support for layers, layer groups, opacity and photoshop blend modes. Any Substance Node can be added as a layer to to a layer, and then exported to a PSD file that is completely editable in Photoshop. This allows tech artists to create complex graphs and export artist friendly PSD files.

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Included in the Substance Designer 4.4 update is that Substance Designer now ships with 50 Physically Based materials in a library from http://Gametextures.com.

 

Substance Designer 4.4 Features

  • [Graph] Export outputs as PSD
  • 50 textures from Game Textures (25 for the release, and 25 will be added before July 11th)
  • [Bakers] Upgrade the Embree library to v2.0
  • [Bakers] Colors from high-poly mesh ID and polygroup ID
  • [Preferences] Store Preferences into xml file instead of ini/registry
  • [Explorer] Allow publishing of locked files
  • [Library] Make the authorURL clickable
  • [3D View] New rounded cube primitive
  • [Library] Tooltip in the library: show only the name and/or description
  • [Graph] Make node Connector name enabled by default
  • [Preferences] Add CheckBox to enbale/disable the Post Effect in all the 3DViews
  • Dump info about the Graphic hardware in log file
  • Change order of channel when creating new substance

To learn more about the features of Substance Designer 4.4, check the page here – Substance Designer 4.4 What’s New.