Setting Shaders for Character Elements in Toolbag 2

Marmoset’s Joe Wilson and Lee Devonald offer a look at using Toolbag 2’s features for creating character related elements such as skin, hair and lighting. Recored live, this demo starts with the basics including normal, gloss, specular, ambient occlusion and cavity maps, and then continues to cover GGX, skin shader settings, how to deal ith character eyes, hair and lighting, all within Toolbag 2.

The post also listed resources that were used in this demonstration as follows:

A special thanks to Yuri Alexander for allowing us to use his art content – yurialexander.com/.

Here is a link to the scale reference object mentioned in the video: dl.dropboxusercontent.com/u/499159/scalecube.obj – roughly the size of a 6′ person.

This is Ben Mathis’ tutorial for painting anisotropic maps:
polycount.com/forum/showthread.php?t=98844

And this is another one that uses exclusively Photoshop:
polycount.com/forum/showthread.php?t=98983

Some of the links on lesterbanks are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers. By using the affiliate links, you are helping support our Website, and we genuinely appreciate your support.