V-Ray 3.3 for Maya Speeds Up Rendering, Adds Variance-Based Sampler

The Chaos Group has released V-Ray 3.3 for Maya, boasting a significant speed increase for rendering. V-Ray 3.3 renders most scenes 20-50% faster.

V-Ray 3.3 for Maya is here, and it’s fast

The latest release also introduces some other great new features. An updated V-Ray RT is capable of final frame rendering on the GPU. This is a big deal as many were waiting for V-Ray RT to become a viable final frame production renderer.

New Sampler

The new release also is the first we see of a new sampler within the popular render engine. V-Ray 3.3 adds a new Variance-Based Adaptive Sampler (VBAS), that offers better noise detection. This will result in cleaner and higher quality final renders.

 

The VBAS automatically evaluates both lights and materials in the scene, making rendering setups much faster, with far fewer settings to tweak.

New Sky Model

V-Ray lets you better simulate natural skies with a new Hosek Sky model, which can add realistic atmospheric depth with aerial perspective.

Rounded Corners in Rendering

This feature has been a long time coming. The latest release allows you to generate smooth beveled edges at render time. If you have used the rounded corners node in mental ray, you have probably been missing this one for a while now.

Triplanar Mapping

You can now quickly apply seamless textures without UV’s through a new TriPlanar Mapping node in V-Ray.

If you are unfamiliar with TriPlanar mapping, it is a method that will map the texture on an object three times, one for each axis in 3D, and then blend between the three. TriPlanar Mapping offers an easy way to get materials on to objects with little stretching and without UVs.

V-Ray 3.3 Availability

V-Ray 3.3 comes as a free update for Maya V-Ray 3.X. If you have V-Ray 3.0 or 3.1 for Maya, just login at chaosgroup.com and go to the download page to get this free update.