Fusion 360 is Autodesk’s 3D (Computer Aided Design), CAM (Computer Aided Manufacturing), and CAE (Computer Aided Engineering) tool. If that doesn’t sound like it would be up your alley, you should know that it is a really easy to use, powerful, and low cost modeler. Many artists use Fusion 360 for hard surface modeling, an area where a solid modeler like 360 excels.
If you want to see it in action, you should check out Character Artist Isaac Oster’s in-depth look at using Fusion for game art. 360 is powerful, but also operates differently than you may be used to, coming from a polygonal modeling environment. If you have had some experience with Rhino, FormZ or any other solids capable modeler, you might have a head start.
Another great starting point is Lars Christensen’s look at using Autodesk Fusion for absolute beginners. Lars is the Technical Marketing Manager at Autodesk where he works with Inventor HSM, HSMWorks and Fusion 360. These are the kinds of tutorials that Lars wished were around when he was learning the software.