Category Archives: maya rigging tutorials

creating a character asset in maya

A great overview of using character assets in Autodesk Maya, possibly one of Maya’s most overlooked features. This movie shows you how to create and publishing assets out of an existing character rig.
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rigging a cartoon bottle using maya

Donato Marotta with this tutorial showing us how to create a simple animatable cartoon bottle rig in Maya using joints, locators, custom attributes, set driven keys, expressions and constraints. From Step_1 to Step_6 I explain how to setup the scene before we start rigging. From Step_7 to Step_26 we will create all controls, joints and the [...]
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a great radial blend shape tool for maya

Paolo Dominici a character TD at Animal Logic in Australia created and is providing for download  ZV Radial Blend Shape. ZV Radial Blend Shape  is a deformer node that enhances shape blending by adding two extra shape-driven parameters. Check the video which shows why this is so great! Also be sure to check out his [...]
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maya ikfk switchable arm tutorial, part 2

Peter Anderson demonstrating how to create an IK/FK switchable arm in Autodesk Maya. In part two of the series, he enable the wrist control with the added ability to lock and unlock hierarchal rotations when in FK mode. As a reminder, part one of the tutorial can be found right here. MAYA: IK FK SWITCHABLE ARM [...]
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rigging a stretchy limb in maya

Matt Murray in this is a tutorial on how to setup a basic stretchy limb in Maya using the utility nodes. Rigging a Stretchy Limb in Maya Part01 from Matt Murray on Vimeo. Rigging a Stretchy Limb in Maya Part02 from Matt Murray on Vimeo.
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maya rigging templates

Came across this via rigging mentor dojo – and its very cool! Xeash has developed a thingy in Autodesk Maya where you can build automated rigging systems based on your own examples… what a great little thing! He explains… “Work name for now is Rigging Template. Its C++ lib (for now its only for maya) with [...]
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creating compound curve icons in maya

Ed Whetstone takes us through how to create custom control curves in Autodesk Maya by means of parenting the curves under a single transform node for easy selection. “In this quicktip tutorial, we’ll walk through one way to create complex NURBS-based icons in Maya. Useful control icons can make or break a good rig, and [...]
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maya ikfk switchable arm tutorial, part 1

Peter Anderson demonstrating how to create an IK/FK switchable arm in Autodesk Maya. In part one of this first video, Peter covers the duplication of a bind joint hierarchy and establish a system in which this hierarchy is switched between a forward kinematic and Inverse kinematic joint chain. The setup for control over the individual [...]
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maya switchable fk & constrained head control rigging

Peter Anderson in this video explains how to set up a switchable FK and constrained head control. This sort of setup allows you the ability to switch between having the head rotate with the hierarchy or remain fixed. Runtime: ~20min Software: Maya Instructor: Pete Anderson Maya Rigging: Switchable FK and Constrained Head Control from CG [...]
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maya procedural chain setup tutorial

Suchan Bajracharya shows us all how to create a procedural joint chain setup for animation in maya 2011. Also the script mentioned in this tutorial is available at creativecrash. Procedural Chain Setup from Suchan Bajracharya on Vimeo.
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