Category Archives: maya rigging tutorials

Creating a Quick & Key-able Depth Of Field In Maya

Tweet Grecco Salem posts a tutorial for creating a quick and dirty key-able Depth Of Field in Maya 2012 by using the distance node to control the camera’s DOF value. Grecco Writes: Just wanted to show everyone a very quick and easy way to get a key-able depth of field (DOF) pass in Maya 2012. [...]

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Introduction to Set Driven Keys in Maya

Tweet Pat Imrie with a quick look and overview explaining Set Driven Keys in Maya and provides a few examples of how to incorporate them into a workflow.

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Creating a No-Flip IK Limb in Maya

Tweet Matthew Murray takes a simple look at Creating a No-Flip IK leg in Maya with a regular IK chain with a Pole Vector system that drives the skin joint chain. Check out the tutorial for Creating a No-Flip IK Limb in Maya on Matthew’s Page here.

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Export a Custom Rig With Animation from Maya to Unity

Tweet Ingo Clemens (The Brave Rabbit) shows some of the problems encountered when trying to export a custom rig from Maya to a game engine such as Unity 3D, and demonstrates how to get around them, and also offers some Maya Scripts to ease the process. Check out the post for Export a Custom Rig [...]

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Freedom of a Constrained Node in Maya

Tweet Tech Artist Maulik Kataria with a great post on the Freedom of a Constrained Node in Maya which answers the question of what a constrained node in Maya stops inheriting transform values form its top hierarchy. Check out the post for Freedom of a Constrained Node in Maya by Maulik Kataria here. Maulik Kataria [...]

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Maya Advance Reverse Foot Roll Using Nodes

Tweet Marco Giordano shows how to create a character rig’s reverse foot roll using only Maya nodes. Marco notes: this is a tutorial about an advanced revers foot roll using maya nodes only. I suggest you to have basic understanding of rigging in Maya since i didn’t explaing every single button i used, I was [...]

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Quickly Extracting Facial Blend Shapes in Maya for Existing Rigs

Tweet Suchan Bajracharya shares a process workflow tip for creating extracted facial Blend Shapes in Maya for an existing facial rig quickly and efficiently. Check out the Quickly Extracting Facial Blend Shapes in Maya for Existing Rigs here. Suchan Bajracharya writes: This video goes over a little process/tip on how we can extract facial shapes [...]

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The Basics of SmoothBind & Painting Weights in Maya

Tweet Pat Imrie shows the basics of the Smooth Bind in Maya, and also the basics of Painting Skin Weights, a great short tutorial for newcomers who are looking to understand the basics of Maya rigging.

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Simple Character Rigging in Maya

Tweet The Brave Rabbit posts a great little series on basic character rigging in Autodesk Maya which is a summary of his rigging lectures for the school at where he teaches. Check out the Brave Rabbit at his site for some great work, and great tools from a super nice guy. the Brave Rabbit writes [...]

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Maya Blend Node IK FK Switching

Tweet Jeremy Parrish adds another alternaitive look at creating an IK/FK Blend Switch by using Blend Color Nodes to take the place of Constraints in Autodesk Maya. Check out Jeremy Parrish’s site for more Maya rigging tips and tricks.

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