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Category Archives: maya rigging tutorials
rigging a cartoon bottle using maya
Donato Marotta with this tutorial showing us how to create a simple animatable cartoon bottle rig in Maya using joints, locators, custom attributes, set driven keys, expressions and constraints. From Step_1 to Step_6 I explain how to setup the scene before we start rigging. From Step_7 to Step_26 we will create all controls, joints and the [...]
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a great radial blend shape tool for maya
Paolo Dominici a character TD at Animal Logic in Australia created and is providing for download ZV Radial Blend Shape. ZV Radial Blend Shape is a deformer node that enhances shape blending by adding two extra shape-driven parameters. Check the video which shows why this is so great! Also be sure to check out his [...]
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maya ikfk switchable arm tutorial, part 2
Peter Anderson demonstrating how to create an IK/FK switchable arm in Autodesk Maya. In part two of the series, he enable the wrist control with the added ability to lock and unlock hierarchal rotations when in FK mode. As a reminder, part one of the tutorial can be found right here. MAYA: IK FK SWITCHABLE ARM [...]
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rigging a stretchy limb in maya
Matt Murray in this is a tutorial on how to setup a basic stretchy limb in Maya using the utility nodes. Rigging a Stretchy Limb in Maya Part01 from Matt Murray on Vimeo. Rigging a Stretchy Limb in Maya Part02 from Matt Murray on Vimeo.
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maya rigging templates
Came across this via rigging mentor dojo – and its very cool! Xeash has developed a thingy in Autodesk Maya where you can build automated rigging systems based on your own examples… what a great little thing! He explains… “Work name for now is Rigging Template. Its C++ lib (for now its only for maya) with [...]
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maya ikfk switchable arm tutorial, part 1
Peter Anderson demonstrating how to create an IK/FK switchable arm in Autodesk Maya. In part one of this first video, Peter covers the duplication of a bind joint hierarchy and establish a system in which this hierarchy is switched between a forward kinematic and Inverse kinematic joint chain. The setup for control over the individual [...]
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maya switchable fk & constrained head control rigging
Peter Anderson in this video explains how to set up a switchable FK and constrained head control. This sort of setup allows you the ability to switch between having the head rotate with the hierarchy or remain fixed. Runtime: ~20min Software: Maya Instructor: Pete Anderson Maya Rigging: Switchable FK and Constrained Head Control from CG [...]
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maya procedural chain setup tutorial
Suchan Bajracharya shows us all how to create a procedural joint chain setup for animation in maya 2011. Also the script mentioned in this tutorial is available at creativecrash. Procedural Chain Setup from Suchan Bajracharya on Vimeo.
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creating a character asset in maya