How to Set a Preferred Angle for IK in Maya

Stephen Mann shows us how to set a preferred angle for IK in Maya.

If you’re like me, you add a tiny angle in things like elbows and knees when laying down joints in Maya. It ensures that when you add an IK Handle, Maya will understand which direction the joints need to move.

A way to set a preferred angle for joints and IK is possible through the tool’s settings and attributes. Here,  Stephen Mann covers that, plus some other tips along the way.