Category Archives: vfx

Creating Stylized ‘Paths of Hate’ Painterly Clouds in 3ds Max

Tweet Fueled by inspiration from the Paths of Hate demonstration at Siggraph 2011, Eugene Mishibinijima creates a detailed tutorial on how to create Damian Nenow’s Paths of Hate clouds look using translucency and vertex colors in 3ds MAX. Eugene Mishibinijima notes in his tutorial: “I had the time to create a video tutorial based on [...]

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Photoshop Color Extractor & Image High & Low Frequency Split Scripts

Tweet I have recently come across a posting for a couple of Photoshop scripts that will extract images into various components which I have found very useful in compositing. Jettatore has created a Color Extractor Script for Photoshop, and also a Color, High and Low Frequency Split Script for Photoshop as well. Check out the [...]

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The Birth

Tweet The Birth from shootmefashion.net on Vimeo.

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Manually Adjusting Scene Orientation in SynthEyes

Tweet A quick tip for users of SynthEyes tracking software, Josh Johnson demonstrates how to manually set scene orientation by adjusting the coordinate system after a solve with the 3 point system. Be sure to check out the post “SynthEyes Quick Tip: Manual Scene Orientation” at Josh’s VFX Daily site.

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The Basics of Using The RotoPaint Node in Nuke

Tweet The basic use of the RotoPaint Node in Nuke is demonstrated by tutorial author named Dot

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Next Limit Releases RealFlow 2012

Tweet Next Limit purveyors of such fine products as Maxwell Render and RealFlow fluid simulation tool, have recently released RealFlow 2012 with huge improvements to Hybrido workflow and performance, a built-in tool to create dynamics and fractured objects directly within your RealFlow project, a new re-Timer tool, and dynamic Servo engines as well as some [...]

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Creating a Simple Water Rig to Control Water Flow using RealFlow

Tweet Brandon Young demonstrates techniques for creating a simple rig in RealFlow to control water simulated flow with some daemons and a few lines of code. Brandon also provides the Realflow scene file and the script for the water rig available for download here.

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Preview of Exocortex Fury 2.0 GPU Accelerated Particle Renderer

Tweet Exocortex provides a preview of Fury 2, their GPU accelerated point based renderer. The major new features in Fury 2.0 include GPU-accelerated particle self-shadowing Shadow maps Built-in compositing previewing. Command line renderer support. Synchronized Softimage and Maya support. Exocortex Fury 2.0 Preview from Exocortex on Vimeo. In the example video above, provided by Exocortex, [...]

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Nuke 6.3 Released Adds 3D Particles, Grid & Spline Warping

Tweet The Foundry has release Nuke and Nuke X 6.3 sporting some huge improvements and additions that include a new 3D particle (True 3D) that works seamlessly with the Nuke 3D workspace, a Planar Tracker, new Denoise technology built upon Furnace wavelet based algorithm, Grid and Spline Warping, Audio Scratch Track, a Displacement Shader, and [...]

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FXhome Releases HitFilm, An Inexpensive Layer Based Compositor

Tweet Fxhome, creators of EffectsLab Pro and CompositeLab Pro recently released a new layer based compositor that boasts a “true” 3D environment. what is interesting is the price point at $149.00 for the Standard Version, and a $399 price tag for the Ultimate version which adds native particle systems, 3D tracking data support, 4K resolution [...]

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