Samurai from Phil Shoebottom on Vimeo.
This was an internal development piece that we produced at RealtimeUK. (www.realtimeuk.com)
The team was approx 4/5 people, working over a couple of months.
Made in 3dsmax, rendered in vray, post in AfterFX.
It’s a bit flickery in places, but we were on a tight deadline before we had to get back to paid work. Only just managed to fit it in.
Might see about re-rendering a few bits.
The body is Mo-Cap, the Face is hand animated morph targets.
The Mo-Cap data is taken from one continuous stream. The whole piece plays end to end, so we could concentrate on the cinematography.
Characters were modelled in zbrush.
Ta!
Cracking work, did not realise it was CGI till I read the wording on your release. Nice to see it being done in broad daylight as well.
Really impressed.
Thank you for sharing
Rich