Came across this via rigging mentor dojo – and its very cool! Xeash has developed a thingy in Autodesk Maya where you can build automated rigging systems based on your own examples… what a great little thing!
He explains… “Work name for now is Rigging Template. Its C++ lib (for now its only for maya) with python binding(thats means you could use it in maya python). So how system will work. You do your rigging component(abstract thing it can be everything) in maya scene file, save it. When using my lib generate Template which grab the data from your binary scene file and do the job building rig based on scene binary data with any parametres you like. Template introduce your custom UI for your rig generating so you can do sort of “black box” or encapsulation. So if you want to update your rigging component, you open your file rig, update it, and then update template and use it. That means you can have the whole library of templates(UI) and use it any time. Sounds good right? That way you get best of both worlds: you keeps your things organized and flexible enough to edit it. And you do not forced to autorig how i want, you autorig how YOU want.”
Just stumbled across the post and laughed at the, mentor dojo:) Anyway glad you liked the link.
lol, thanks for the link – why the name change? too close to AM?