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maya waterfall tutorial using fluids and nparticles

By June 23, 2010January 28th, 2011One Comment

A rough guide on how to create a waterfall in Autodesk Maya using nParticles and Fuids, as well as an example downloadable file demonstrating the final result of the process. This is some pretty cool stuff right here.

“In this case the particles simply fall under gravity and collide and bounce with objects. They emit into a fluid which has high density dissipation. The self shadowing of the fluid is important for the look of the render, and this scene also uses ambient diffusion to help provide detail in the shadowed regions. For efficiency auto resize was also enabled for the fluid. The particle system rendering was disabled by turn on “intermediate object” on the particle shape. This way the fluid handles all the water shading, and as a result it also needs to be fairly high resolution to get good detail in the flow.”

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.

One Comment

  • Stephanie Socias says:

    I have tried following your waterfall tutorial multiple times and can’t get it to work.
    I have been trying for days to create a nice looking waterfall. It would be great if I could create one to look like yours! Do you have anymore explicit directions or know of somewhere else I can find a more detailed tutorial? I just need some more explicit directions. Please help!!