From The Digital Workspace of Scott Englert, Scott brings us a push and pull constraint for Maya! This is really cool – you can have three transforms and with the push/pull you can grab the main and the other two will follow along -Its a type of constraint that keeps the constrained object a specific distance from the target, allowing it to pull or push the other around. So cool. Visit Scott’s site for a download and demo video (currently only Windows 32 bit for Maya 2008 – 2011). (thanks for Rigging Dojo for the heads up on this!)
lesterbanks
3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.
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