Ashraf Aiad returns with a sort of continuation on speaking about bump and normal map shaders in Mental Ray for Maya. Ashraf shows us how to create a shader that combines more than one normal map to one mesh – cool!
“In a previous post, I talked about combining a bump map and a normal map -In this post we will explore the idea behind adding 2 normal maps on one mesh and render with mental ray for Maya.”
Yoruneko
This blog kicks so much ass… Thank you!