Character TD Ryan Griffin posts a great article on Face Rigging for Animation in Autodesk Maya as an in depth investigation into the art of face rigging for CG animation. Ryan looks at the primary ways to create deformation in Maya with this first part, while trying to understand the system itself. With the second article, Ryan takes a closer look at bone driven systems for facial rigging. Read part one of Face Rigging for Animation in Autodesk Maya here, and the continuation that is part two here.

“In this series of posts I plan on looking at the wide range of systems that have been developed with the common goal of capturing the intricacy of human facial movement. First we will look at the primary ways to create deformation in Maya. Once we understand the basic methods of facial rigging, I will delve more deeply into each system so we can better understand how that system works. Finally, I will write a step by step tutorial that will guide you through the creation of a facial rig that we will design as I move through this series of posts. My proposal sounds like a tall order right? I know what your thinking ” Don’t write checks you’re butt can’t cash”. Well I promise to do this, and expect you to keep me to it. So lets get started.”

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